Stupid Big Hands is a prototype for Cardboard that takes a pick-up-and-play approach to VR gaming. We wanted to see how much fun could be had using only the most basic of interactions – just looking around. Of course we also wanted to know what it would be like to have hands the size of a house that you can’t control.
You play as George, an everyday young guy living in the city. He does the normal stuff everybody does. He just happens to be 50 meters tall (that’s 160ft America).
He’s well meaning, perhaps a little naive, but his size often gets the better of him and he has been known to cause more than a little upset when accidentally flipping a car or knocking over a skyscraper.
A design sketch I did for George.
The story unfolds as a series of short tasks that all involve travelling across the city George calls home before time runs out.
The main goal is to get to the objective whilst causing as little damage as possible along the way. It sounds simple, but being a giant in a tiny world isn’t always easy.
While playing, the user is constantly walking forwards – to turn, simply look in that direction. As long as George doesn’t hit anything, his confidence goes up and the users speed increases.